The slot grid
The slot grid is where you operate ArenaDirector live during an event. Every slot you built on the Slots page appears here as a button. Select a button to fire it — that is the whole job for most of the event.
The grid is organized into layers — tabs across the top of the view that group related slots together. Switch layers to reach a different set of buttons without disrupting anything that is playing.
Each slot button shows its name, a countdown timer (remaining playback time), and a play counter (how many times you have fired it this event).
Fire a slot
Select a slot to start it. While it plays, the button pulses so you can see at a glance what is active.
Firing a slot that is already playing stops it and returns it to the beginning. The next press starts from the start again, not where it left off. If the slot has Fade out on stop signal enabled (set in the Slots editor), the stop fades out over the configured fade time rather than cutting immediately.
You can also trigger a slot from a bound hardware key — see Triggering with a controller.
Pause and resume
Pausing holds the playback position so you can resume from the same point later. This is different from firing: firing always rewinds to the start; pausing does not.
To pause a playing slot, use either of these:
- Shift-click the slot button.
- Select the pause button that appears on the slot tile while it is playing (enable this in the Configuration window's Slots pane by turning on Show Pause Button on Slots).
To resume a paused slot from where it stopped, select it (left-click or bound controller key) as you would to fire it normally.
Use pause when you know you will continue the same clip shortly — a half-time announcement that picks up where it left off, for example. Use a normal fire when you want the next press to play from the top.
Global actions
Global actions affect every slot at once. All three can be bound to a controller key for fast access during a show — see Triggering with a controller.
| Action | What it does |
|---|---|
| Stop All | Immediately stops and rewinds every playing slot. |
| Fade Out All | Fades out every playing slot over its configured fade time, then rewinds each one to the beginning. |
| Pause All | Pauses every playing slot at its current position so you can resume them later. |
Stop All and Fade Out All cut or fade every slot simultaneously. Use them intentionally — for example, at the end of a section or to clear the audio quickly in an emergency.
See also
- Slots — build and configure slots before your event.
- Triggering with a controller — bind slots and global actions to hardware keys.